And a mess of new cards and people being introduced are making me lose a lot of time to WWE Supercard. With the WWE revamping their diva division, this is not a bad thing. Outside of adding a whole slew of new cards, Exhibition matches now allow diva tag team matchups. Of course I can still combine duplicates and make Pro version, and maxing both out before combining them makes an even stronger variant, but these two changes are welcome changes that have freshened up the game for me. Every card starts as a rookie, but eventually maxes out after a lot of use.īoth of those changes really shake up deck building. When I use a card in a match and the attribute in question is Power, that card gains a point towards that attribute, and every ten points (maxing out at 20), gives a boost to that stat. So a well-used Sin Cara card, even at level 1, can beat someone’s new Sin Cara card. The second big change is actually using Superstars can raise their stats, too. Allowing me to customise my Superstar more made me excited to level them up. So I may bump my Charisma and Toughness on my Dean Ambrose, but what makes this great is that someone else with a maxed Dead Ambrose card might spend those tokens elsewhere. First, every five levels grants me a token to raise whichever statistic I want with said superstar. But what’s the fun in that when I can combine some of my cards for some new ones, and start playing with Season 2 cards? I mean, I guess I have the option to play with my Season 1 cards. Cards won and used in Season 1 are no longer relevant. There’s a few more complications to the game to learn, but what I want to discuss is the way Cat Daddy Games rolled out a great expansion to a good game.Īptly titled Season 2, this update changed the entire foundation of the game. Each card has four statistics with a value assigned to Power, Toughness, Speed, and Charisma, and each card has a special move that activates randomly and boosts a specific stat. Last year, play was pretty simple: start a deck with common and uncommon cards, and slowly fill in rare cards. The regular exhibition matches were a fun way to spend a few minutes before work, the King of the Ring events were great time consumers on weekends with solid rewards if I had time to dedicate, and the weekly events had fantastic rewards worth wrestling for. With all of the wonderful tropes of online trading card games, including random rewards, deck building, strategy, and battles, WWE Supercard was one of the few mobile games I really enjoyed last year. WWE Supercard is a trading card game catered to wrestling fans. Deck building, Exhibition, new cards, Supercard, TCG, trading card game, update, wrestling, WWE, WWE Supercard
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